Doc Yavelberg, author of The Sententia Shift: How Gamification Rewrites How We Solve Problems, featured in the GameChangers Anthology. Doc is an artist, educator, designer, and strategist whose work bridges art, learning, and systems thinking. As the founder of Flying Cloud Solutions, he helps organizations transform complexity into clarity using gamification, human-centered design, and his Be AI-gile framework—an approach that blends AI with adaptive design practices to prepare organizations for the future of work.
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GameChangers: Bernardo Letayf
My guest today is Bernardo Letayf, we’re exploring not one but two chapters he contributed to the GameChangers Anthology. His first, Problems, Users, and Actions: Creating the Learner Journey, offers a clear, actionable model for designing meaningful engagement. His second, Love, Happiness, and Engagement: A Reflection, goes deeper—challenging us to think differently about what truly drives learning and connection. Bernardo is the founder of BLUERABBIT, creator of the BLUERABBIT gamification platform, and a pioneer in designing experiences that make learning measurable, meaningful, and fun. He’s worked with educators and organizations around the world to help them build game-based learning ecosystems that sustain motivation and growth.
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GameChangers: Frank Parker
Enframing and the Human Moment in Learning Design. Frank Parker is a retired Director of Instructional Technology at Johnson C. Smith University and one of our most active, engaged, generous, and gracious members of our Sententia gamification community of practice
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GameChangers: Sue Peahl and Phill Ferrone
My guest today is Susan Peahl, and joining us as well is Phil Ferrone. Our topic is: Clarity Before Clicks: Before You Buy That Tech. Susan holds a Master’s degree in Instructional Design and has decades of experience transforming workplace learning. She has trained more than 10,000 leaders across industries, blending academic expertise with real-world insight. She’s also an award-winning improviser and actor, which gives her a rare ability to connect with audiences and make learning memorable. Phil brings his own leadership experience to the conversation, offering a client and organizational perspective on what works—and what doesn’t—when it comes to investing in training and technology.
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GameChangers: Karl Kapp
Unofficial History of Gamification: From Playful Roots to Purposeful Practice in Learning. Karl has a worldwide reputation as one of the pioneers in the gamification of learning and instruction—literally writing the book on the subject. He’s an international keynote speaker, a TEDx presenter, and author of over a dozen LinkedIn Learning courses. Karl works with organizations across the globe to create meaningful, interactive learning experiences, from board games to simulations to enterprise programs.
Embark on an exciting journey to revolutionize corporate learning and development, employee onboarding, training, and adult classrooms with the dynamic world of gamification. Join us at 'The Gamification Quest,' where Sententia Gamification takes you on a captivating exploration of this cutting-edge strategy, designed to ignite motivation and engagement among employees, customers, and students.
Our podcast features insightful conversations with leading experts in Learning and Development, Adult Education, and Platform Providers. Discover a treasure trove of actionable tips, tools, and techniques that you can implement immediately in your training programs, talent development leadership, and efforts to boost employee engagement. Unleash the power of gamification and level up your approach to education and training. Join the quest and put gamification to work for you!