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State of the Arc Podcast

Resonant Arc
State of the Arc Podcast
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376 episodios

  • State of the Arc Podcast

    Something Is OFF With The Ocarina of Time Remake | Nintendo Direct Reactions

    16/09/2026 | 51 min
    Nintendo just gave us our best look yet at the Ocarina of Time remake, and while nearly everything about it appears remarkably faithful to the original, its new visual direction left us with a lot to talk about!

    In this episode, Casen goes into the latest Nintendo Directs completely blind as we react to the Ocarina of Time remake, debate Link's redesigned appearance and the game's new art style, and ask how much a remake should preserve the original's visual identity. Then we jump into the rest of Nintendo's announcements, including Final Fantasy VII Revelation, Fire Emblem, Xenoblade Chronicles, Resident Evil, Metroid, Persona, Romancing SaGa, and several surprises we weren't expecting.

    What did you think of the new look for Ocarina of Time? Is this exactly what you wanted from a remake, or has something been lost in translation?

    Time Codes:
    0:00 – Intro
    1:27 – Zelda’s 40th Anniversary Direct
    3:01 – Ocarina of Time Remake Reveal
    9:25 – Our First Impressions
    10:36 – Something About the Art Direction Feels Off
    16:03 – What Happened to Link’s Face?
    17:27 – Is Link’s New Design Too Busy?
    24:01 – The Plastic / Porcelain Look
    26:01 – Moving Away From the Original Art
    29:13 – Was Puppet Theater an Influence?
    30:58 – Why Art Direction Matters
    35:27 – Final Fantasy VII Revelation & Crisis Core
    36:11 – Star Fox
    36:59 – Fire Emblem
    38:07 – Pikmin & a Very Silent Hill-Looking Game
    38:53 – Xenoblade Chronicles 3
    39:33 – The Climbing Game
    40:32 – Resident Evil Remakes
    42:21 – The New Wii Sports?
    43:34 – Metroid: Ravenous
    44:53 – Eternal Anima
    45:33 – Romancing SaGa 3
    46:24 – Persona 4 & Persona 6
    47:20 – Kirby Gets Weird
    48:47 – Our Nintendo Direct Standouts
    50:28 – Outro

    Listen on Spotify: https://open.spotify.com/show/4gIzzvT3AfRHjGlfF8kFW3

    Listen on SoundCloud: https://soundcloud.com/resonantarc

    Listen on iTunes: https://podcasts.apple.com/us/podcast/state-of-the-arc-podcast/id1121795837

    Listen on Pocket Casts: http://pca.st/NJsJ

    Discord Link: https://discord.gg/RFMF6gpHr
    Patreon Page: https://www.patreon.com/resonantarc
    Twitter: https://twitter.com/resonantarc
    Facebook: https://www.facebook.com/resonantarc
    Instagram: https://www.instagram.com/resonantarc
  • State of the Arc Podcast

    FFVII Revelation Is Holding Back Its Wildest Moments | Gamescom 2026 Discussion

    09/09/2026 | 1 h 22 min
    Gamescom 2026 brought a lot of news for upcoming RPGs. In today's episode, we break down the latest Final Fantasy VII Revelation trailer, including the expanded Weapon encounters, Vincent's new backstory, the Fits system, and the enormous challenge Square Enix faces in marketing the final chapter without spoiling some of the biggest moments in the original Final Fantasy VII.

    We also dig into Persona 4 Revival and the controversy surrounding Atlus' approach to remakes, including whether "quality of life" improvements can fundamentally alter the design and spirit of the original games.

    Then there's Terranigma. After more than 30 years, one of the greatest—and most inaccessible—SNES RPGs is finally being rereleased worldwide. We go through what we currently know about the new release, its vanilla and enhanced modes, the involvement of original staff, and the strange controversy surrounding the music used in its reveal trailer.

    Plus: The Witcher 3 is somehow getting another major overhaul AND a new expansion; former Witcher developers are building their own RPG; and China's AAA game industry keeps producing graphically astounding-looking games.

    What surprised you most from Gamescom?

    #FinalFantasyVII #Terranigma #Persona4 #Gamescom #JRPG

    Time Codes:
    1. Intro (0:00)
    2. Gamescom 2026 Reactions (1:49)
    3. Final Fantasy VII Revelation (2:41)
    4. Vincent's Expanded Backstory (8:20)
    5. The New "Fits" Class System (14:32)
    6. How Do You Market FFVII's Final Act? (15:52)
    7. Nonlinear Paths & One Ending (17:54)
    8. Persona 4 Revival (20:24)
    9. Why Persona Remakes Are Controversial (25:17)
    10. Does "Quality of Life" Change the Game? (31:39)
    11. Is Persona Losing Its Original Art Direction? (35:18)
    12. Could Persona Actually Look Like an Anime? (42:11)
    13. Terranigma Is FINALLY Back (44:43)
    14. What Exactly Is This Terranigma Rerelease? (49:26)
    15. Vanilla vs. Enhanced Mode (54:00)
    16. The Terranigma Music Controversy (58:07)
    17. The Witcher 3 Is Getting ANOTHER Remaster (1:08:05)
    18. A Brand-New Witcher 3 Expansion (1:10:27)
    19. A New RPG From Former Witcher Developers (1:14:15)
    20. China's AAA Games Are Getting Ridiculous (1:17:28)
    21. What's Coming Next on Resonant Arc (1:20:45)
  • State of the Arc Podcast

    Is Resident Evil Really The Perfect Remake? | The Remake Trials (Ep.2)

    02/09/2026 | 2 h 13 min
    The 2002 remake of Resident Evil is often considered one of the greatest (and most faithful) video game remakes ever made. But is it really as faithful as its reputation suggests?

    In this episode of The Remake Trials, we compare Resident Evil (1996) with Resident Evil (2002), explore the strange development history behind both games, examine how the remake transforms the original’s horror, discuss tank controls, Crimson Heads, Lisa Trevor, B-movie filmmaking, authorial intent, and the changing identity of Resident Evil. And at the end, we place REmake on our Remake Fidelity Matrix.

    Is Resident Evil Remake still the gold standard for faithful remakes? Maybe, but it’s more complicated than we thought.

    Time Codes:
    (0:00) Intro
    (1:31) The Remake Fidelity Matrix
    (3:42) Welcome to The Remake Trials
    (5:35) Was Resident Evil Supposed to Be Campy?
    (11:41) The Strange Story Behind the Voice Acting
    (13:06) Shinji Mikami on Horror and Comedy
    (19:28) Resident Evil vs. The Evil Dead
    (23:39) The Remake’s Biggest Change: Tone
    (29:18) What Was Resident Evil Trying to Be?
    (36:05) Was the Campiness Intentional?
    (44:35) Why Capcom Wanted to Remake Resident Evil
    (49:54) Who Owns a Work After It’s Released?
    (58:23) Making Resident Evil “Scarier”
    (1:04:08) B-Movie Horror vs. Gothic Horror
    (1:15:54) Lisa Trevor Changes the Story
    (1:18:42) How a Remake SHOULD Change Things
    (1:23:14) Crimson Heads and Surprising Returning Players
    (1:25:23) Why Tank Controls Actually Work
    (1:29:36) Resident Evil’s Japanese Horror Connection
    (1:33:30) The Three Types of Camp
    (1:36:18) The Resident Evil Remake Paradox
    (1:38:12) So How Faithful Is REmake?
    (1:44:18) What Is the “Spirit” of a Work?
    (1:51:12) Comparing the Gameplay
    (1:56:25) How Resident Evil Changed as a Series
    (1:59:29) The Lost Style of Classic Survival Horror
    (2:03:19) The Death of B-Movies and Mid-Budget Games
    (2:10:04) Final Verdict: The Fidelity Matrix

    Sources For Further Reading:

    Lynne Harris Interview: https://www.gamesradar.com/making-of-resident-evil-shinji-mikami-interview/?utm_source=chatgpt.com

    Shinji Mikami Interview: https://www.gamesradar.com/making-of-resident-evil-shinji-mikami-interview/?utm_source=chatgpt.com

    Kenichi Iwao Interview: https://www.crimson-head.com/interviews/kenichi-iwao-interview?utm_source=chatgpt.com

    Original Developers Interview: https://www.gamespot.com/articles/resident-evil-creator-shinji-mikami-reflects-on-th/1100-6435918/?utm_source=chatgpt.com

    Hiroyuki Kobayashi Interview: https://www.nintendoworldreport.com/news/7017/bexclusiveb-res-producer-speaks-out?utm_source=chatgpt.com

    REmake Mikami/Kobayashi Interview: https://survivhor.biohazardfrance.net/morbidcreations/re_behind/int_remake/int_remake_1.htm?utm_source=chatgpt.com
  • State of the Arc Podcast

    The Music of Final Fantasy XIV: A Realm Reborn (ft. Alex Moukala)

    26/08/2026 | 3 h
    Final Fantasy XIV: A Realm Reborn had the impossible task of rebuilding a failed MMO, and its music had to help redefine what Final Fantasy XIV could be.

    In this episode of The Music of Final Fantasy, we're joined by composer and musician @AlexMoukalaMusic to break down Masayoshi Soken's soundtrack for A Realm Reborn, how his background in sound design shaped his approach to composition, and what makes FFXIV's music different from the work of Nobuo Uematsu.

    We discuss Soken's philosophy of prioritizing the player experience in writing, the surprising techniques behind some of the soundtrack's massive sounds, why certain vocals and instruments are deliberately filtered for long MMO encounters, and the countless ways A Realm Reborn weaves the musical history of Final Fantasy into something new.

    We also talk about Uematsu's continuing influence on the series, the collaborative nature of FFXIV's enormous soundtrack, the importance of Yoshida's direction, and why Casen walked away convinced this may be one of the greatest video game soundtracks of the last 20 years.

    And according to Alex… the best is still yet to come.

    Thanks again to Alex Moukala for joining us! Check out his channel here: https://www.youtube.com/channel/UCEKRfoZ5t1VBdWfn9k6UgXw

    Time Codes:
    1. Intro (0:00)
    2. Background on Masayoshi Soken and how the music of A Realm Reborn was made (5:46)
    3. Breakdown of individual tracks from the OST (41:44)
  • State of the Arc Podcast

    Xenogears' Ending Is Deeper Than We Thought (ft. Keith Comito)

    20/08/2026 | 2 h 14 min
    In this episode, we're joined once again by Keith Comito to revisit the final scene of Xenogears! We examine what the confrontation between Fei and Krelian is really saying about human suffering, love, free will, and our desire to truly understand one another.

    We also explore the Gnostic philosophy underlying Xenogears, the Wave Existence, the Path of Sephirot, the symbolism of Ouroboros, and the game's recurring image of the one-winged angels. More importantly, we ask whether Xenogears ultimately rejects the very Gnostic worldview it spends the entire game constructing.

    Is Krelian right that human beings can never truly understand one another? Is perfect unity preferable to the pain and uncertainty of individual existence? Or is our imperfection and continued attempts to understand and love one another the very thing that makes human life meaningful?

    Perhaps Xenogears' answer isn't that humanity will someday achieve perfect understanding, but that we keep trying, and that's where meaning is found.
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Our podcast breaks down the techniques of great storytelling across our favorite games, movies, literature, and music. I also occasionally upload music I've arranged or composed!
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