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Digital Foundry Direct Weekly

Podcast Digital Foundry Direct Weekly
Digital Foundry
Digital Foundry is a leading authority on gaming technology and performance, and in this regular podcast, the team sits down to discuss the latest news and take...
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5 de 215
  • DF Direct Weekly #190: PSSR Issues, Silent Hill 2 Pro Fixed? AC Syndicate 60FPS, STALKER 2 Reviews!
    PSSR on PS5 Pro: The Good, The Bad and The Ugly - what's actually going on? Rich, Oliver and Alex discuss, before moving on to a look at Silent Hill 2's latest Pro update... which removes PSSR in its performance mode. Rich has some interesting findings from Assassin's Creed Syndicate's new 60 frames per second upgrade, along with a look at the latest iteration of PlayStation Portal - including direct cloud streaming support. And Oliver has some favourable impressions from the unexpected but rather cool Pro upgrade for The Callisto Protocol. 0:00:00 Introduction 0:01:05 News 1: PS5 Pro PSSR issues analyzed 0:29:50 News 2: Silent Hill 2 patch tested: PSSR dropped! 0:39:02 News 3: STALKER 2 suffers launch woes 0:51:04 News 4: Assassin’s Creed Syndicate gets current-gen patch 1:02:23 News 5: Sony in talks to acquire From Software 1:12:34 News 6: PlayStation Portal updated with cloud streaming support 1:22:57 News 7: Callisto Protocol PS5 Pro patch released! 1:32:36 Supporter Q1: Are there any Nvidia graphics cards for $400 or less that are good deals? 1:42:29 Supporter Q2: When there are glaring performance issues in a game, what do you chalk them up to? 1:50:24 Supporter Q3: Why do games often offer so many console modes when one of them is clearly optimal? 1:57:13 Supporter Q4: Are you feeling Unreal Engine 5 fatigue? 2:01:29 Supporter Q5: Will Microsoft bring Xbox backwards compatibility to PC? 2:10:39 Supporter Q6: Which vaporware is better: Blast Processing or “the power of the cloud”? Learn more about your ad choices. Visit megaphone.fm/adchoices
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  • DF Direct Weekly #189: Xbox Ports: "No Red Lines", Lego Horizon reaction, Stellar Blade 2 PC
    DF Direct Weekly returns, with Rich, John and Oliver discussing the latest chapter of the Xbox multi-plat transition saga, the release of LEGO Horizon Adventures and Intel's pledge to improve Arrow Lake CPU performance. Meanwhile, Sony is bullish on PS5 Pro sales as discounts begin in the UK and the team has concerns about the mooted Stellar Blade PC port. And finally, John has a forum for telling you all about how great the recently released Halo 2 E3 demo is - and why he loves the ModRetro Chromatic. 0:00:00 Introduction 0:02:17 News 1: Phil Spencer: no “red lines” on Xbox ports 0:26:42 News 2: Lego Horizon Adventures impresses on consoles 0:36:01 News 3: Halo 2 E3 demo resurfaces in Master Chief Collection 0:50:51 News 4: PS5 Pro sales reportedly not impacted by price 1:00:56 News 5: Stellar Blade developer considering PC release 1:07:56 News 6: Intel plans Arrow Lake performance fix 1:17:08 News 7: ModRetro Chromatic impresses 1:27:58 Supporter Q1: How will the next Xbox achieve the “largest technical leap” in a console generation? 1:35:07 Supporter Q2: If the next Xbox doesn’t have a disc drive, how will disc backwards compatibility function? 1:41:36 Supporter Q3: Are you excited to see the rumoured Nvidia ARM-based laptop chip? 1:47:43 Supporter Q4: Will we see support for ultrawide aspect ratios on consoles? 1:56:17 Supporter Q5: Can we give Epic credit for allowing Internet Archive to host older Unreal games? Learn more about your ad choices. Visit megaphone.fm/adchoices
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  • DF Direct Weekly #188: God of War Ragnarök PS5 Pro, Death Stranding Xbox, Switch 2 Back Compat!
    There's post PS5 Pro clarity in this week's Direct, with Rich, John and Alex discussing No Man's Sky at 8K resolution (tested!), God of War Ragnarök's patch on PS5 Pro - and the surprise arrival of Death Stranding on Xbox Series X/S. Rich does some performance testing there, leading to fascinating results. Meanwhile, John has a special moment with a new PC monitor, while Alex and Rich prostrate themselves before AMD's Ryzen 7 9800X3D. And yes, why DIDN'T the team do a full specs breakdown of the PS5 Pro's actual packaging? 0:00:00 Introduction 0:01:08 News 1: God of War Ragnarök PS5 Pro patch tested! 0:13:36 News 2: Nintendo confirms Switch 2 backwards compatibility 0:25:27 News 3: Death Stranding lands on Xbox 0:38:11 News 4: No Man’s Sky patched for PS5 Pro 0:47:49 News 5: Sony INZONE M10S impressions 1:05:53 News 6: Sonic Generations can run at 60fps on Switch 1:11:42 Supporter Q1: Will you use the 9800X3D for high-end gaming benchmarks? 1:16:21 Supporter Q2: Will PS6 use 3D V-Cache? 1:17:32 Supporter Q3: Will Alex and John switch to 9800X3D? 1:22:15 Supporter Q4: Why is Game Boost falling short of the promised 45% increase to PS5 Pro raster performance? 1:29:21 Supporter Q5: Would AI frame extrapolation make native frame-rate unimportant? 1:32:30 Supporter Q6: What do you want out of a Steam Deck 2? 1:38:32 Supporter Q7: Why didn’t you spend more time analyzing the PS5 Pro box? Learn more about your ad choices. Visit megaphone.fm/adchoices
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  • DF Direct Special - Sony PlayStation 5 Pro Review - The Digital Foundry Verdict
    Rich Leadbetter, John Linneman and Oliver Mackenzie combine their impressions and tests to deliver the Digital Foundry verdict on the PlayStation 5 Pro. How does the console improve PS5 and PS4 games? How good is PSSR based on testing across a range of games? And what of the enhanced RT features? Everything you need to know is right here. 0:00:00 Overview 0:01:00 Hardware impressions 0:05:44 8K support and display options 0:12:34 PS4 image quality enhancement 0:17:36 Game boost - Elden Ring and GPU bound games 0:32:01 Game boost - CPU bound games 0:35:57 Ray tracing upgrades 0:42:29 PSSR testing 0:58:02 Power consumption 1:05:16 Overall impressions - is PS5 Pro worth the money? Learn more about your ad choices. Visit megaphone.fm/adchoices
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  • DF Direct Weekly #187: Concord DEAD, Indiana Jones Hands-On, Horizon PC Tested, 'Disaster Remasters'
    Even though most of the team are concentrating on PS5 Pro content, we still managed to find the time for another episode of DF Direct Weekly. Tom joins Rich and John to discuss the death of Concord and the shuttering of Firewalk Studios, Indiana Jones and Mario & Luigi: Brothership, while Alex joins the fray later to talk Star Citizen, Squadron 42 and Horizon Zero Dawn Remastered on PC. Meanwhile, in his spare time, John's been testing out a couple of alleged 'disaster remasters'... 0:00:00 Introduction 0:01:13 News 1: Concord developer shuttered, game not coming back 0:18:16 News 2: Indiana Jones previewed! 0:31:56 News 3: Mario & Luigi: Brothership evaluated 0:42:47 News 4: Horizon Zero Dawn Remastered analyzed on PC 0:55:00 News 5: Shadows of the Damned is a ‘disaster remaster’ 1:05:32 News 6: Alex’s Star Citizen update 1:21:01 Supporter Q1: Do you still think mid-gen enhanced consoles are unnecessary? 1:28:29 Supporter Q2: Will PS5 Pro owners typically own 120Hz VRR panels? 1:34:43 Supporter Q3: Could the Series X support a form of ML-based upscaling? 1:37:23 Supporter Q4: Why did Call of Duty abandon ray tracing? 1:40:57 Supporter Q5: Why has checkerboard rendering disappeared from most modern games? 1:43:33 Supporter Q6: What has John contributed to the upcoming EGM Compendium? 1:47:02 Supporter Q7: Will Capcom adopt a more PC-centric approach in the future? 1:51:45 Supporter Q8: Will Nintendo pioneer revolutionary uses of RT on Switch 2? Learn more about your ad choices. Visit megaphone.fm/adchoices
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