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The Science of Creativity

Keith Sawyer
The Science of Creativity
Último episodio

42 episodios

  • The Science of Creativity

    Inventing the iPhone: Myths, Mistakes, and Group Genius

    16/12/2025 | 18 min

    You've heard about Steve Jobs, the Wizard of Cupertino. They say he invented the iPhone.  Some people called him the iGod. But the iPhone was not created by a single genius, not Jobs and not anyone else. The real story is more surprising, and more interesting, than a myth about a single man. In this episode, Dr. Keith Sawyer reveals the true history behind Apple's groundbreaking invention. It was years of secret teams, failed prototypes, competing visions, and the collective creativity of hundreds of people.  Before the iPhone, cutting-edge techies carried all sorts of devices--phones, PDAs, and music players. If your device had a screen, it was tiny. If you could touch that screen, you had to use a plastic pointer. Touching on glass with your finger seemed impossible. Top executives in the business thought that a phone without a keyboard was a ridiculous idea. In 2007, Apple introduced a device that changed everything. It was more than a technological innovation; it changed entertainment, travel, and social life. Steve Jobs stood on stage at MacWorld, and said "We are calling it iPhone," but he wasn't the inventor. You'll hear that clip in this episode--he didn't say the iPhone, he said simply "iPhone."  This is the creation story of the iPhone. Not the myth, but what really happened. It's a wonderful example of group genius. Five Key Takeaways  The iPhone wasn't invented by one person—its creation emerged from years of ideas, prototypes, failures, and contributions from thousands of people. The breakthrough wasn't the hardware—it was the ecosystem: multitouch, iTunes, the App Store, cloud services, and developers all working together. Apple's first attempt at a phone, the Motorola ROKR, was a failure—and that failure was essential fuel for the true iPhone project. Cultural impact matters as much as technological innovation—smartphones fundamentally changed how humans navigate, create, communicate, and even remember. The iPhone is one of the most powerful examples of social innovation: a collective, emergent creation shaped by engineers, designers, users, markets, and culture. Music by license from SoundStripe:  "Uptown Lovers Instrumental" by AFTERNOONZ "Miss Missy" by AFTERNOONZ "What's the Big Deal" by Ryan Saranich   Copyright (c) 2025 Keith Sawyer

  • The Science of Creativity

    Where Did Santa Claus Come From? The Secret History of Christmas

    09/12/2025 | 29 min

    This is a special Christmas episode of The Science of Creativity. The creation of Christmas is an example of social innovation, a kind of collective creativity where everyone plays a role. Five hundred years ago, Christmas was a wild party, where young men got drunk and roamed in packs around town. Children didn't start getting gifts until about 200 years ago. The Santa Claus myth was invented, along with the elves and the workshop at the North Pole, in the late 1800s. This episode gives you the history of the secular, non-religious traditions that we celebrate at Christmas. It started two thousand years ago, in Ancient Rome, it picked up steam in the 1800s, and we're still creating new Christmas traditions today. The creation of Christmas is a story of social innovation and group genius. This is a special encore of one of my favorite episodes, originally published as season 1, episode 15, on December 1, 2024 Chapters Intro Traditions and Change Wassailing and Twelfth Night Toys and Gift-Giving Santa Claus and the Elves The War on Christmas The Holiday for Everyone Outro Music by license from Soundstripe Blues for Oliver - Cast of Characters Christmas Tree Jazz Trio Silent Night – Cast of Characters Just Walkin' – Ryan Saranich Uptown Lovers - What's the Big Deal References The Pagan Origins of Christmas: Saturnalia, Yule, and Other Pre-Christian Traditions | History Cooperative Wikipedia on "The war on Christmas" and "Wassailing" and "Syncretism" - ChatGPT Copyright (c) 2025 Keith Sawyer

  • The Science of Creativity

    Dark Creativity: How People Get Good Ideas to Do Bad Things

    25/11/2025 | 44 min

    In this episode of The Science of Creativity, Keith Sawyer talks with Dr. Hansika Kapoor about the psychology of dark creativity — how the same cognitive processes that generate brilliant ideas can also lead to deception, manipulation, or harm. Kapoor explains that creativity itself is amoral: it can be directed toward good or bad outcomes depending on intent and context. Their conversation spans the neuroscience of lying, the overlap between moral and creative cognition, and the role of cultural factors in shaping creative expression. They also discuss recent findings on the "art bias," on using creativity tests in college admissions, and about the cultural practice of jugard in Indian culture. Dr. Kapoor has been a Research Author at the Department of Psychology, Monk Prayogshala, Mumbai since July 2011. Monk Prayogshala is an independent not-for-profit academic research institute, striving to improve the academic research environment in India, starting with the social sciences. She is also an Affiliate at the Neag School of Education at the University of Connecticut. Her work has been published in several international peer-reviewed academic journals, such as Creativity Research Journal, Thinking Skills and Creativity, and Personality and Individual Differences (here's her CV). She also regularly contribute to popular media publications, including Psychology Today, Mint, and The Wire (complete list). Key topics include: • The concept of dark creativity and its ethical implications • Creativity, deception, and moral reasoning in the brain • Cultural perspectives on creativity in India and the idea of jugard • Creativity as a predictor of educational success • The "art bias" and everyday creativity For additional information: Dr. Kapoor's web site Dr. Kapoor's Psychology Today blog Music by license from SoundStripe: "Uptown Lovers Instrumental" by AFTERNOONZ "Miss Missy" by AFTERNOONZ "What's the Big Deal" by Ryan Saranich Copyright (c) 2025 Keith Sawyer

  • The Science of Creativity

    The Art of Motion: Capturing Life on Paper an Interview with Carol Fabricatore

    11/11/2025 | 49 min

    Based in New York City, Carol prefers to leave the studio and seek out the immediacy of city life, whether sidewalks, parks, boxing studios, or Coney Island. In this conversation, Carol Fabricatore shares her extensive experience as a professional illustrator and how she teaches advanced MFA students to advance on their creative journey. She talks about the mystery of capturing motion and energy in drawing, the role of fearlessness in artistic practice, and the transformative journey of students in MFA programs. She emphasizes the value of leaving the computer and drawing by hand, the necessity of experimenting and taking risks, and the significance of narrative and storytelling in art. Carol encourages even experienced artists to explore beyond their comfort zones, leave their existing style behind, and pursue a creative journey toward new ways of seeing and working. Carol began her career in editorial and book illustration, with work appearing in The New York Times, The Wall Street Journal, and The Chicago Tribune. Over the years, her practice has expanded into fine art, where she combines acrylic and gouache to capture both the complexity and vulnerability of human experience. With a BFA from Parsons School of Design and an MFA from the School of Visual Arts, Carol has spent more than two decades teaching narrative drawing. For additional information: Carol's web site Music by license from SoundStripe: "Uptown Lovers Instrumental" by AFTERNOONZ "Miss Missy" by AFTERNOONZ "What's the Big Deal" by Ryan Saranich   Copyright (c) 2026 Keith Sawyer

  • The Science of Creativity

    How AI Hinders Creativity in Education: Matt Worwood on The Convenience Trap

    28/10/2025 | 50 min

    Matthew Worwood is a full-time Digital Media Design faculty member at the University of Connecticut. He has research interests in Creativity, Design Thinking, and Co-Creativity using Generative AI tools and Digital Media. Outside of his research, Matthew is an experienced learning experience designer who works closely with K-12 educators on professional growth and teacher creativity. He is co-host of the Fueling Creativity in Education Podcast and has produced two low-budget documentary films that explore topics related to creativity in education. For further information: Teacher Roundtables: Teacher Roundtables – Voices in Education Worwood Classroom web site: Worwood Classroom - Worwood Classroom Learning to think inside the box with Teacher Creativity: Teacher Creativity - Worwood Classroom with online tutorial videos Music by license from SoundStripe: "Uptown Lovers Instrumental" by AFTERNOONZ "Miss Missy" by AFTERNOONZ "What's the Big Deal" by Ryan Saranich Copyright (c) 2025 Keith Sawyer

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Acerca de The Science of Creativity

Welcome to THE SCIENCE OF CREATIVITY, your home for insights and inspiration about art, design, and invention. Your host is Dr. Keith Sawyer, one of the world's leading experts on creativity, art, and design. Dr. Sawyer is a tenured university professor who has published 20 books about the science of creativity, including his new book LEARNING TO SEE: INSIDE THE WORLD'S LEADING ART AND DESIGN SCHOOLS. Our goal is to inspire you with stories of brilliant creators and world-changing inventions. You'll learn about the latest psychological research and gain insights about creativity that will help you reach your full creative potential. In addition to LEARNING TO SEE, Dr. Sawyer is the author of the award-winning books GROUP GENIUS and ZIG ZAG. He is the author of EXPLAINING CREATIVITY, known as "the creativity bible." His books have been translated into Chinese, Japanese, and Korean, and he gives keynote talks about creativity around the world. He even has his own creativity card deck, the ZIG ZAG Creativity Cards (available on Amazon). THE SCIENCE OF CREATIVITY is published every other Tuesday.
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