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Virtual Production Talks

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Virtual Production Talks
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5 de 18
  • GPMI - Faster Than HDMI, More Versatile Than Thunderbolt: Is GPMI the Future of Connectivity?
    The hosts discuss a newly announced Chinese audiovisual interface standard called GPMI (General Purpose Media Interface), which aims to be an alternative to existing standards like HDMI and DisplayPort. On Reddit, users in the /r/hardware subreddit discuss the potential of GPMI, noting its impressive specifications for bandwidth (up to 192 Gbps) and power delivery (up to 480W), while also raising questions about its adoption, practicality, and competition with USB-C and Thunderbolt. The hosts provides further commentary on GPMI and broader discussions around display technology, DRM, and the entertainment industry. Additionally, the hosts discuss from Wikipedia and Pocket-lint offer basic definitions and highlight the potential of GPMI to outperform current interface technologies. Finally, they explore virtual production workflows and technologies, including the use of high-speed data transfer and powerful workstations, which could benefit from advanced display interfaces.
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    25:10
  • Hunyuan 2.0 - Is the end of 3D modeling near?
    The hosts discuss Hunyuan3D 2.0, an advanced AI system developed by Tencent to generate high-resolution 3D assets from images. This system uses a two-step process involving a shape generation model (Hunyuan3D-DiT) and a texture synthesis model (Hunyuan3D-Paint). The hosts highlight the superior performance of Hunyuan3D 2.0 compared to existing methods in terms of geometry detail, texture quality and alignment with input images. They also mention Hunyuan3D-Studio, a user-friendly platform built around these models, and discuss the integration of Hunyuan3D 2.0 with ComfyUI through a dedicated node suite, allowing users to process 3D data within this environment.
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    20:14
  • Is 3DGRT, a ray-tracing method for particle-based scenes, a game changer and a new standard?
    The hosts discuss NVIDIA and University of Toronto's research on novel rendering techniques utilizing 3D Gaussian splatting. They introduce 3DGRT, a ray-tracing method for particle-based scenes, enabling advanced effects and handling distorted cameras more effectively than rasterization. To address 3DGRT's speed limitations, the creators of 3DGUT, which uses an unscented transform within a rasterization framework to also support distorted cameras and secondary rays. The 3dgrut GitHub repository offers the official implementations of both 3DGRT and 3DGUT, along with a hybrid approach called 3DGRUT, combining their strengths. The NVIDIA Toronto AI Lab page lists researchers and projects, highlighting their work in machine learning for computer graphics and mentioning the publications introducing 3DGRT and 3DGUT.
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    19:05
  • Unreal Engine Metahuman Audio to Face - What's the deal?
    The hosts talk in detail about Epic Games' MetaHuman system, a toolset for creating and animating realistic digital humans within Unreal Engine 5. They explain how to use MetaHuman Creator to build custom characters, how to import and export them, and how to animate them using various techniques, including audio-driven animation. The hosts demonstrate the process of animating MetaHumans with audio files, bypassing the need for traditional motion capture. The overall focus is on streamlining the workflow for creating and implementing high-quality digital humans in game development and other projects.
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    14:21
  • Unreal Engine Megalights - The big new feature for game development in 2025??
    The hosts discuss Unreal Engine 5.5's new experimental lighting feature, MegaLights. the hosts talk about MegaLights' capabilities, showcasing its ability to render thousands of dynamic, shadow-casting lights in real-time on current-generation consoles. They highlight the technology's impact on workflows and its potential to revolutionize 3D environments, while others provide technical explanations of its underlying mechanisms and limitations. The hosts also feature interviews with developers and artists who worked on MegaLights demos and offer insights into their experiences using this new tool. Finally, they talk about the offer of practical guidance on implementing and optimizing MegaLights within Unreal Engine projects.
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    16:29

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Welcome to VP Talks, an AI generated podcast and your resource for exploring the cutting-edge world of virtual production! In each episode we delve into key topics such as in-camera visual effects (ICVFX), LED volumes, real-time rendering, motion capture and the latest trends in the film and games industries. Our discussions bring together insights from industry experts and highlight breakthroughs in technology, workflow and creative possibilities. Disclaimer: Please be aware that this podcast is for entertainment purpose only.
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