1023 episodios
- We survived the 1990s TCG apocalypse.
We watched collectible card games launch, build communities, promise to be the next big thing… and disappear. So when another new trading card game comes along, it's fair to be skeptical.
But Sorcery: Contested Realm is doing something genuinely interesting, and I think it's a game that longtime Magic players and fans of 1990s collectible card games should give a chance.
In this video, I break down what makes Sorcery different: its incredible hand-painted artwork, tactical battlefield, unique Avatar system, slower release cadence, accessible deckbuilding, and growing organized play scene.
We'll also look at how to get started, which products are worth checking out, how the sets fit together, and where to find the resources and community that make this game special.
In this video:
Why Sorcery feels like a classic 1990s collectible card game
The incredible hand-painted artwork and legendary artists
How the four-by-five battlefield changes gameplay
Why positioning and game knowledge matter
The Death's Door mechanic
How the Avatar system shapes deckbuilding
Why one major set per year is a refreshing change
How Sorcery's rarity system affects the cost of entry
A look at the sets and products available
Cornerstones, Grand Contests, and Avatar of the Realm
Where to find decks, online play, and community resources
If you've been looking for something different from the modern TCG landscape, Sorcery might be worth your attention.
Resources and links:
Sorcery official website: [LINK]
Sorcerer Summit: [LINK]
Play Sorcery Online: [LINK]
Avatar of the Realm organized play: [LINK]
Check out my gameplay video with Phil: [LINK]
And check out my guide to Sorcery content creators with Josh Lord of Itza: [LINK]
Thanks for watching, and let me know what you think about Sorcery in the comments! - Support us on Patreon: https://www.patreon.com/Et ernalDurdlesALKEM GEAR BAGS!https://www.alkemgear.com/?ref=qhbtohkfUse our link for a free Month of Elite on TradeMagic.gghttps://trademagic.gg/eternaldurdlesTCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnThere's a sentiment I've heard increasingly often from longtime Magic players: **Magic isn't being made for us anymore.**The release schedule is relentless. The focus has shifted toward Commander and casual play. And the competitive organized play system that once gave us reasons to visit our local game stores, travel to tournaments, and work toward the Pro Tour has largely disappeared.But I don't think we should accept that.Magic doesn't have to choose between casual players and competitive players. There's room for both. And if Wizards of the Coast wants to support the people who helped build this game, I think there's a pretty simple place to start:**Bring back the Grand Prix system.**In this video, I talk about the disappearance of the middle-class Magic player, why the old organized play ecosystem mattered, and what Wizards could do to rebuild competitive paper Magic.We'll also discuss:- Why losing Grand Prix hurt local game stores- The disappearance of the middle-class competitive player- Why the path to the Pro Tour needs to be simpler- How local tournaments feed larger competitive events- Player rewards, promotional cards, and incentives to play- Why tournament organizers need to offer better value- How independent communities are keeping formats alive- Why building our own communities shouldn't excuse Wizards from supporting themI don't think Magic needs to go back to 2015. I don't think every product needs to appeal to me. And I certainly don't think everyone needs to play the same way.But accepting change doesn't mean accepting less.**Bring back Grand Prix. Give us a simple path to the Pro Tour. Invest in competitive paper Magic.**Magic should be big enough for all of us.Check out these related videos:- Why I Stopped Playing Commander: [LINK]- Stop Complaining and Start Doing It Yourself: [LINK]JOIN US ON DISCORD: https://discord.gg/hrC7PxQZTEProudly supported by Three For One Trading: shop.threeforonetrading.comRiverside Partner Link: https://riverside.sjv.io/KB0E07MOXFIELDEternal Durdles Moxfield: https://www.moxfield.com/users/EternalDurdleshttps://www.moxfield.com/users/Durdlemagushttps://www.moxfield.com/users/ForceofPhil
- We survived the 1990s TCG apocalypse.
We watched collectible card games launch, build communities, promise to be the next big thing… and disappear. So when another new trading card game comes along, it's fair to be skeptical.
But Sorcery: Contested Realm is doing something genuinely interesting, and I think it's a game that longtime Magic players and fans of 1990s collectible card games should give a chance.
In this video, I break down what makes Sorcery different: its incredible hand-painted artwork, tactical battlefield, unique Avatar system, slower release cadence, accessible deckbuilding, and growing organized play scene.
We'll also look at how to get started, which products are worth checking out, how the sets fit together, and where to find the resources and community that make this game special.
In this video:
Why Sorcery feels like a classic 1990s collectible card game
The incredible hand-painted artwork and legendary artists
How the four-by-five battlefield changes gameplay
Why positioning and game knowledge matter
The Death's Door mechanic
How the Avatar system shapes deckbuilding
Why one major set per year is a refreshing change
How Sorcery's rarity system affects the cost of entry
A look at the sets and products available
Cornerstones, Grand Contests, and Avatar of the Realm
Where to find decks, online play, and community resources
If you've been looking for something different from the modern TCG landscape, Sorcery might be worth your attention.
Resources and links:
Sorcery official website: [LINK]
Sorcerer Summit: [LINK]
Play Sorcery Online: [LINK]
Avatar of the Realm organized play: [LINK]
Check out my gameplay video with Phil: [LINK]
And check out my guide to Sorcery content creators with Josh Lord of Itza: [LINK]
Thanks for watching, and let me know what you think about Sorcery in the comments! - What's the best way to prepare for a major Legacy tournament when you don't have endless hours to playtest?
Build a Battle Box.
With Eternal Weekend Europe approaching, Zac and ForceofPhil break down how building a Battle Box can help you understand the Legacy metagame, learn opposing decks, identify their weaknesses, and develop better sideboard plans.
The trick isn't just playing against other decks. It's physically building them, learning their card choices, understanding their different axes of attack, and figuring out what actually matters in each matchup.
We also discuss how to use tools like MetaDeck.me to proxy multiple decks, why post-board games can completely change a matchup, and how to avoid over-preparing for the newest deck while overlooking established strategies that will still show up.
In this episode:
Why building opposing decks is one of the best ways to learn a format
How to use a Legacy Battle Box for tournament preparation
MetaDeck.me and practical ways to proxy multiple decks
Learning the important cards and weaknesses of opposing strategies
How to prioritize interaction against decks like Eight-Cast
Why understanding post-board plans matters
How to avoid overreacting to tournament hype
Which Legacy decks deserve a place in your Eternal Weekend Battle Box
Keeping your preparation current as the metagame evolves
A Battle Box isn't a replacement for playing games. It's a tool to make the games you do play more valuable.
Subscribe to Eternal Durdles for Legacy, Vintage, Premodern, Pauper, and competitive Magic discussion. - What's the best way to prepare for a major Legacy tournament when you don't have endless hours to playtest?
Build a Battle Box.
With Eternal Weekend Europe approaching, Zac and ForceofPhil break down how building a Battle Box can help you understand the Legacy metagame, learn opposing decks, identify their weaknesses, and develop better sideboard plans.
The trick isn't just playing against other decks. It's physically building them, learning their card choices, understanding their different axes of attack, and figuring out what actually matters in each matchup.
We also discuss how to use tools like MetaDeck.me to proxy multiple decks, why post-board games can completely change a matchup, and how to avoid over-preparing for the newest deck while overlooking established strategies that will still show up.
In this episode:
Why building opposing decks is one of the best ways to learn a format
How to use a Legacy Battle Box for tournament preparation
MetaDeck.me and practical ways to proxy multiple decks
Learning the important cards and weaknesses of opposing strategies
How to prioritize interaction against decks like Eight-Cast
Why understanding post-board plans matters
How to avoid overreacting to tournament hype
Which Legacy decks deserve a place in your Eternal Weekend Battle Box
Keeping your preparation current as the metagame evolves
A Battle Box isn't a replacement for playing games. It's a tool to make the games you do play more valuable.
Subscribe to Eternal Durdles for Legacy, Vintage, Premodern, Pauper, and competitive Magic discussion.
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Eternal Durdles is a weekly Magic: the Gathering podcast focusing on the Legacy format. Hosted by long-time MTG veterans Zac Clark and Phil Blechman.
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