997 episodios
- Classic Legacy might be one of the easiest community formats to get into — especially if you miss playing the old Magic cards that have been pushed out of competitive Legacy.
Cards like Tarmogoyf, Dark Confidant, Jace, the Mind Sculptor, Goblin Guide, Arcbound Ravager, Vendilion Clique, and Vial have all fallen dramatically in price compared to their historical highs, while Classic Legacy gives them another place to shine.
In this episode, Zac and Phil look through a bunch of Classic Legacy decklists and talk about just how inexpensive it can be to build the format.
We look at:
Classic Sly / Burn
Mono-Blue Control
Dredge
Merfolk
Affinity
Zoo
Old favorites like Tarmogoyf, Dark Confidant, Goblin Guide, Jace, Vendilion Clique, and Arcbound Ravager
Which cards are still expensive — and which versions are extremely cheap
Why the format's proxy-friendly nature makes the barrier to entry even lower
How Classic Legacy could work as a battle box for groups of friends
Why community formats are a great way to bring old Magic cards back to the table
The bigger point isn't just that Classic Legacy is cheap.
It's that there are so many Magic cards we loved playing that have been power-crept out of modern competitive formats — and Classic gives those cards somewhere to live again.
Zac is even putting together a Classic Legacy battle box with enough decks to invite friends over for a weekend of games.
What Classic Legacy deck would you build first? - Classic Legacy might be one of the easiest community formats to get into — especially if you miss playing the old Magic cards that have been pushed out of competitive Legacy.
Cards like Tarmogoyf, Dark Confidant, Jace, the Mind Sculptor, Goblin Guide, Arcbound Ravager, Vendilion Clique, and Vial have all fallen dramatically in price compared to their historical highs, while Classic Legacy gives them another place to shine.
In this episode, Zac and Phil look through a bunch of Classic Legacy decklists and talk about just how inexpensive it can be to build the format.
We look at:
Classic Sly / Burn
Mono-Blue Control
Dredge
Merfolk
Affinity
Zoo
Old favorites like Tarmogoyf, Dark Confidant, Goblin Guide, Jace, Vendilion Clique, and Arcbound Ravager
Which cards are still expensive — and which versions are extremely cheap
Why the format's proxy-friendly nature makes the barrier to entry even lower
How Classic Legacy could work as a battle box for groups of friends
Why community formats are a great way to bring old Magic cards back to the table
The bigger point isn't just that Classic Legacy is cheap.
It's that there are so many Magic cards we loved playing that have been power-crept out of modern competitive formats — and Classic gives those cards somewhere to live again.
Zac is even putting together a Classic Legacy battle box with enough decks to invite friends over for a weekend of games.
What Classic Legacy deck would you build first? - There has been a wave of videos telling Magic players why they should quit Magic and move to the next big CCG — most recently, discussions around Riftbound.
But do you actually have to choose?
Zac takes a step back from the “Magic is cooked, go play X instead” conversation and looks at the history of collectible card games, the idea of a Magic Golden Age, the explosion of products, the decline of competitive infrastructure, and the cycle that repeatedly plays out when new CCGs enter the market.
The idea that everyone remembers a different “Golden Age” of Magic is more complicated than nostalgia. Zac argues that the best era of Magic is deeply personal, shaped by community, events, formats, and your own relationship with the game.
We also dig into the CCG lifecycle: a new game arrives with huge prize support and hype, competitive players migrate, the company sees diminishing returns, hardcore fans remain, value-driven players move on, and eventually another game begins the cycle again. Zac argues that this pattern has happened repeatedly across the hobby.
And then there's the idea of “sunk cost.”
If you've spent years and thousands of dollars building a Magic collection, does that mean you're trapped? Absolutely not. You can play Magic. You can play Riftbound. You can play Sorcery. You can play Legacy, Premodern, Cube, Limited, or whatever else makes you happy.
You don't have to quit one game to enjoy another.
Magic itself is already dozens of different hobbies, and Zac argues that there's no reason your next CCG needs to replace the one you already love.
So if you're thinking about trying Riftbound — go for it.
Just don't sell your Magic cards first.
00:00 — Do You Really Need to Quit Magic?
02:18 — Was There Ever a Golden Age?
10:34 — When Magic Became Too Much to Keep Up With
15:31 — The Death of the Grand Prix System
18:24 — The CCG Cycle
22:14 — Is Your Magic Collection a Sunk Cost?
24:07 — You Can Play Two Games
26:37 — The Future of Riftbound & Other CCGs
28:00 — You Don't Have to Quit Magic
⏱️ Chapters - There has been a wave of videos telling Magic players why they should quit Magic and move to the next big CCG — most recently, discussions around Riftbound.
But do you actually have to choose?
Zac takes a step back from the “Magic is cooked, go play X instead” conversation and looks at the history of collectible card games, the idea of a Magic Golden Age, the explosion of products, the decline of competitive infrastructure, and the cycle that repeatedly plays out when new CCGs enter the market.
The idea that everyone remembers a different “Golden Age” of Magic is more complicated than nostalgia. Zac argues that the best era of Magic is deeply personal, shaped by community, events, formats, and your own relationship with the game.
We also dig into the CCG lifecycle: a new game arrives with huge prize support and hype, competitive players migrate, the company sees diminishing returns, hardcore fans remain, value-driven players move on, and eventually another game begins the cycle again. Zac argues that this pattern has happened repeatedly across the hobby.
And then there's the idea of “sunk cost.”
If you've spent years and thousands of dollars building a Magic collection, does that mean you're trapped? Absolutely not. You can play Magic. You can play Riftbound. You can play Sorcery. You can play Legacy, Premodern, Cube, Limited, or whatever else makes you happy.
You don't have to quit one game to enjoy another.
Magic itself is already dozens of different hobbies, and Zac argues that there's no reason your next CCG needs to replace the one you already love.
So if you're thinking about trying Riftbound — go for it.
Just don't sell your Magic cards first.
00:00 — Do You Really Need to Quit Magic?
02:18 — Was There Ever a Golden Age?
10:34 — When Magic Became Too Much to Keep Up With
15:31 — The Death of the Grand Prix System
18:24 — The CCG Cycle
22:14 — Is Your Magic Collection a Sunk Cost?
24:07 — You Can Play Two Games
26:37 — The Future of Riftbound & Other CCGs
28:00 — You Don't Have to Quit Magic - Who is responsible for protecting the identity of a game after its original creator is gone?
In this episode of Eternal Durdles, Zac and Phil dive into the idea of creative paternalism — the responsibility, care, and judgment required to preserve what makes a creative work itself.
Using Magic: The Gathering as the primary example, we explore what happens when the people who originally created and loved a game are replaced by layers of corporate stewardship.
What exactly is the “ethos” of Magic?
Who gets to decide what belongs?
And when does expanding a game into new audiences, aesthetics, and experiences stop being evolution and start becoming something fundamentally different?
The conversation touches on Universes Beyond, Commander, Secret Lair, Premodern, Classic Legacy, Peak Legacy, and the changing relationship between Magic's original audience and the people discovering the game today.
We also explore:
What exactly creative paternalism means
Richard Garfield and the original vision of Magic
Why the original creators of a game matter
The difference between creating something new and simply repackaging an existing aesthetic
The “geeks, mops, sociopaths and leeches” framework
Why corporations can struggle to preserve the identity of a creative property
The tension between growth and creative integrity
Why “more people playing Magic” isn't necessarily a sufficient design goal
Universes Beyond and whether different Magic experiences should coexist separately
Whether older players and newer players actually need to be in the same “bucket”
How this problem appears in music, using bands as an analogy
Why Premodern and Classic Legacy can feel like preserved snapshots of the game
And ultimately: when did Wizards jump the shark?
Phil argues that the real problem may not be the existence of different audiences — but the decision to force fundamentally different experiences to collide in the same space. Zac ultimately points toward formats like Premodern and Classic Legacy as places where players can still find glimmers of the game they originally fell in love with.
What do you think?
Has Magic lost something important, or is this simply what happens when a game grows for 30+ years?
00:00 — What Is Creative Paternalism?
02:15 — Who Is Responsible for Magic's Identity?
06:00 — Geeks, Mops, Sociopaths & Leeches
12:00 — When Corporations Sand Away the Rough Edges
18:00 — Does Magic Actually Need More Players?
21:00 — Universes Beyond & Conflicting Audiences
32:30 — The Band Analogy: When Your Favorite Thing Changes
38:15 — When Did Wizards Jump the Shark?
40:00 — Finding the Spark in Premodern
⏱️ Chapters
Más podcasts de Ocio
Podcasts a la moda de Ocio
Acerca de Eternal Durdles
Become a Paid Subscriber: https://podcasters.spotify.com/pod/show/eternaldurdles/subscribe
Eternal Durdles is a weekly Magic: the Gathering podcast focusing on the Legacy format. Hosted by long-time MTG veterans Zac Clark and Phil Blechman.
Sitio web del podcastEscucha Eternal Durdles, Ongaku No Sekai: Podcast de Música Japonesa y muchos más podcasts de todo el mundo con la aplicación de radio.net

Descarga la app gratuita: radio.net
- Añadir radios y podcasts a favoritos
- Transmisión por Wi-Fi y Bluetooth
- Carplay & Android Auto compatible
- Muchas otras funciones de la app
Descarga la app gratuita: radio.net
- Añadir radios y podcasts a favoritos
- Transmisión por Wi-Fi y Bluetooth
- Carplay & Android Auto compatible
- Muchas otras funciones de la app


Eternal Durdles
Escanea el código,
Descarga la app,
Escucha.
Descarga la app,
Escucha.






























