Today The Lost Bay Podcast’s guest is Adam STATION.Adam is best known for designing modern horror RPGs, with a surreal twist. Their games and modules have two unique features. First they are heavily procedural, based mostly on tables and nested tables. Second they are inspired by modern and contemporary music, to the point some of them are actually partially sampled from song lyrics and titles.Today we’ll be talking about “I dont belong here”, a modern horror module for Liminal Horror, inspired by Radiohead music and that is crowdfunding on Backerkit right now.We’ll also do something a bit different, we’ll roll on some of Adam’s wild tables!While you listen to the episode take a moment to check the backerkit page https://www.backerkit.com/c/projects/stations/i-don-t-belong-here-modern-horror-inspired-by-radioheadStorewww.thelostbaystudio.comNewsletterwww..thelostbaystudio.substack.com/subscribe?Follow the The Lost Bay Podcastwww.bsky.app/profile/thelostbaystudio.comwww.instagram.com/thelostbaystudio/Produced by IkoEditing Laura ElleMusic Avery Isles
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43:08
Jesse Ross, Trophy Dark
This episode's guest is Jesse Ross, designer of Trophy Dark. Trophy Dark is a narrative game about doomed treasure hunters venturing into a forest that doesn't want them there.I'm a late discoverer of Trophy Dark; I read it just a few months ago, and it radically changed the way I see and play RPGs. The book delivers such a strong and consistent gameplay experience with a very simple mechanical architecture. You know I like horror RPGs, and Trophy Dark, in a way, is a medieval fantasy forest horror game. It's unique and beautifully designed, with a mesmerizing quality and a set of mechanics that allow for amazing gameplay to emerge.In this episode, we'll talk about a dragonfly invasion, things Jesse sees in the dark, coping with hubris, and how to build a truly meaningful collaborative gameplay experience.Jesse's websitewww.jesseross.comTrophy Darkwww.trophyrpg.comRooted in crisis website and Kickstarter pagewww.rootedincrisis.comwww.kickstarter.com/projects/jesseross/rooted-in-crisisStorewww.thelostbaystudio.comNewsletterwww..thelostbaystudio.substack.com/subscribe?Follow the The Lost Bay Podcastwww.bsky.app/profile/thelostbaystudio.comwww.instagram.com/thelostbaystudio/Produced by IkoEditing Laura ElleMusic Avery Isles
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42:07
Amanda Lee Franck, Crush Depth Apparition, Vampire Cruise
This episode's guest is Amanda Lee Franck, a really unique voice in the RPG scene. Amanda is both an illustrator and a game designer, and has blessed us with a series of iconic titles like Vampire Cruise, Crush Depth Apparition or You got a job on the garbage barge. In this episode, we will talk about Amanda's origin story and journey as a creator. We'll also chat about pens, inks, museums, why Ships and Boats are ideal for building haunting RPG settings, and the Midwest.
Amanda Lee Franck collection
https://www.thelostbaystudio.com/collections/amanda-lee-franck
Amanda's Comeradery
https://comradery.co/amandalee
Amanda's Youtube channel
https://www.youtube.com/user/annabellearachne
Amanda's Bluesky
https://bsky.app/profile/amandalee.bsky.social
Store
https://www.thelostbaystudio.com/
Newsletter
https://thelostbaystudio.substack.com/subscribe?
Follow the The Lost Bay Podcast
https://twitter.com/thelostbay
https://bsky.app/profile/thelostbaystudio.com
https://www.instagram.com/thelostbaystudio/
Produced by Iko
Editing Laura Elle
Music Avery Isles
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38:54
Côme Martin, Meanwhile in the Subway
Today, I'm taking you to Paris, France, to chat with Côme Martin, a prolific and uber-creative French designer. Côme's best-known titles include the iconic Meanwhile in the Subway, Broken Cities, Feathered Adventures, and many more.
In this episode, we discuss Côme's journey as a designer, from the first one-pagers to his most innovative games, how the Norwegian indie scene influenced his work, and the differences between the US and French-speaking indie scenes.
Côme Martin collection
https://www.thelostbaystudio.com/collections/come-martin
Côme Martin on itch
https://comemartin.itch.io/
Store
https://www.thelostbaystudio.com/
Newsletter
https://thelostbaystudio.substack.com/subscribe?
Follow the The Lost Bay Podcast
https://twitter.com/thelostbay
https://bsky.app/profile/thelostbaystudio.com
https://www.instagram.com/thelostbaystudio/
Produced by Iko
Editing Laura Elle
Music Avery Isles
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35:39
David Blandy, ECO MOFOS!!
David Blandy is the designer of the post apocalyptic weird hope game Eco MOFOS!!
The game is powered by the Into the odd/Cairn engine. Fast rules and character creation. Fantastic art by Daniel Locke. In this episode we talk about David's journey as a creator, and how his work as an artist informs game design. We also discuss Weirdhope, a unique genre of his own creation that teaches us that we can find joy and meaning, even in a strange and at times harsh world.
ECO MOFOS!! collection
https://www.thelostbaystudio.com/collections/eco-mofos
David Blandy on itch
https://davidblandy.itch.io/
Store
https://www.thelostbaystudio.com/
Newsletter
https://thelostbaystudio.substack.com/subscribe?
Follow the The Lost Bay Podcast
https://twitter.com/thelostbay
https://bsky.app/profile/thelostbaystudio.com
https://www.instagram.com/thelostbaystudio/
Produced by Iko
Editing Laura Elle
Music Avery Isles