387 episodios
- Join Frank for another Think on your Feet episode. Here we're face-checking the latest standalone scenario, Traces to Nowhere! Here's my deck.
In Think on your Feet episodes, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
Timestamps
0.00 preamble
1.32 scenario introduction
3.30 spoilers and sopranos
4.55 additional scenario rules
6.27 scenario set up
7.45 token bag, act and agenda
10.05 the map
13.01 my deck
13.30 opening hand
14.55 gameplay begins
46.30 a tiny explanatory interlude
1.31.00 wrap-up
At 46.20, even though I read 'into the leads deck' I shuffle the Crooked Cops into the encounter deck. I think I was so Abductor-focused I just glossed over what deck was required. So I play the rest of the scenario with that error, but as you'll discover, I don't think it matters toooo much.
At 1.12.20 I'm not sure I should've revealed a token - I think advancing the agenda trumps the forced effect on agenda 2a. No matter.
At 1.27.10 I say there's no way of healing horror. Of course, there is: South Church. I have it in my head it's 'group limit once per game' when in fact it's 'group limit once per round'! Turns out remembering everything and reading while recording is hard. Alas!
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Thank you for listening and subscribing. - Join Frank for another instalment of Wondrous Lands, a live play series of Earthborne Rangers. This is the first campaign, Lure of the Valley, solo. As this is recorded live, slips and errors are sure to creep in, so please extend me your understanding - I hope you enjoy the journey alongside me! If you want more of an explainer of the game, check out the first Wondrous Lands episode, where I offer more of a rules explainer.
You can view the map here, the campaign log here and my deck here.
Timestamps:
0.00 preamble
2.00 setup steps
11.27 gameplay begins
16.35 on we stride
29.55 oh and I remember to add some strides...
38.55 and on we stride
48.55 and again...
1.00.20 lending a helping hand
1.01.35 and on we stride once more
1.17.25 campfire cheffing
1.21.25 and on we stride once more
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Email us on drawntotheflamepodcast@gmail.com | Twitter is here and Facebook is here.
Thank you for listening and subscribing. - Join Peter and Frank for another tangential episode. We've been playing a smidge of Spirit Island so we figured we'd dig into what we've been enjoying about it, how it works, what tension in games means to us and how - if at all - it all links back to Arkham for us. Enjoy!
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Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame
Email us on drawntotheflamepodcast@gmail.com | Find us on Bluesky
Thank you for listening and subscribing. - Join Frank for another Think on your Feet episode. Here we're tweaking our Tommy Muldoon deck to take on New Horizons in the middle of the night!
In Think on your Feet episodes, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
Timestamps
0.00 preamble
2.35 the 'new' deck
5.20 xp choices
6.10 the blood blight
7.50 scenario set-up
10.05 a random question
12.05 location arrangement
13.05 opening hand
13.58 gameplay begins
42.30 post-game review - what would a new Tommy list look like?
44.35 post-game resolution
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Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame
Email us on drawntotheflamepodcast@gmail.com | Find us on Bluesky
Thank you for listening and subscribing. - Join Frank for another Think on your Feet episode. Yet again, we step into the unknown, with an unplayed-before deck and an unplayed-before scenario. Let's go!
In Think on your Feet episodes, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
Timestamps
0.00 intro and spoiler warning
1.35 question to the listener - what do you want to hear in ToyF?
2.10 investigator selection and deck discussion
4.30 campaign intro including chaos bag
5.45 prologue
8.55 scenario intro
10.30 map description
13.45 what are blood tokens?
15.00 act and agenda
16.55 stats and opening hand
19.15 gameplay begins
31.35 Tommy tips!
36.10 what is the Predator keyword ability?
48.30 what must I do with 'must'?
1.24.10 end of scenario and wrap-up, including looking at reward cards
1.07.15 I take an attack from Julia and forget that she is elusive-keyworded, but I spot it shortly afterwards.
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Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame
Email us on drawntotheflamepodcast@gmail.com | Find us on Bluesky
Thank you for listening and subscribing.
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Acerca de Drawn To The Flame
Drawn To The Flame is a podcast in which Peter and Frank discuss Arkham Horror : The Card Game, a cooperative living card game of Lovecraftian horror.
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