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Kritiqal Care

KRITIQAL
Kritiqal Care
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  • Episode 87: Claire Morwood
    Claire Morwood (she/her) is an indie game developer whose work explores multimedia interactivity, handmade assets, and introspective narratives. She joined me to discuss her most recent project, Asterism, an interactive concept album about exploring the galaxy. We touch on writing music for play, how creating the game from physical objects impacted its design, and the value of a detailed dev log. Later we remember how good libraries are.You can learn more about Claire’s games on her website and follow her on Bluesky @shimmerglitch.bsky.social.Claire’s Cool Things to Share- Visiting your local libraryThings Discussed- Asterism (Claire Morwood, 2025)- Full Moon dev blog- Mix and Game Jam (2020)- Asterism’s installation at Next Level 2024Kritiqal Care is produced by me, Nathalie, with music by Desired. It's available on Pocket Casts, Apple Podcasts, and wherever else you get podcasts. If you enjoyed the show, consider leaving a review or rating, sharing it with a loved one, and supporting KRITIQAL on Ko-Fi.
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  • Episode 86: Terry Cavanagh
    Terry Cavanagh (he/him) is an Irish indie developer know for games like Super Hexagon and Dicey Dungeons. He joined me on the show to discuss developing ideas out of game jams, being drawn to new tools and platforms, and games as social spaces. Later we dive into his new collection, Terry’s Other Games, which compiles many of his small projects across more than a decade.You can learn more about Terry’s games on his website and follow him on Bluesky @terrycavanaghgames.comTerry’s Cool Things to Share- Anthology of the Killer (thecatamites, 2024)Things Discussed- Super Hexagon (Terry Cavanagh, 2012)- Dicey Dungeons (Terry Cavanagh, 2019)- Climb the Giant Man Obby (Terry Cavanagh, 2021)- Anyone could be struck by lighting at any time (Terry Cavanagh, 2021)- Terry’s Other Games (Terry Cavanagh, 2025)- Roblox (and this People Make Games documentary)- OuyaKritiqal Care is produced by me, Nathalie, with music by Desired. It's available on Pocket Casts, Apple Podcasts, and wherever else you get podcasts. If you enjoyed the show, consider leaving a review or rating, sharing it with a loved one, and supporting KRITIQAL on Ko-Fi.
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  • Episode 85: Mortally Moonstruck Games
    Autumn Greenley (she/they) and Zaozoruzhna (he/him) are two members of the indie game studio, Mortally Moonstruck Games, who for the last few years they have been working on the mushroom girl cultivating game/RPG/visual novel,Mushroom Musume.They joined me for this episode to discuss the game’s origins, how it grew from a game jam experiment to a much larger project, adapting tabletop principles to a videogame, and their favorite mushroom girls. Later, I get some pointers on how to start foraging.You can learn more about Mortally Moonstruck’s games ontheir website and onitch. You can follow Autumn and Zao on Bluesky@autumnotopia [email protected] and Zao’s Cool Things to Share- Going outside and looking for mushrooms- Cooking on a cast iron skilletThings Discussed-Mushroom Musume(Mortally Moonstruck Games, upcoming)-Princess Maker(Gainax, 1991)-All That the Rain Promises and More…(David Arora, 1991)-Pigsquad Summer Slow JamsKritiqal Care is produced by me, Nathalie, with music byDesired. It's available onPocket Casts,Apple Podcasts, and wherever else you get podcasts. If you enjoyed the show, consider leaving a review or rating, sharing it with a loved one, and supporting KRITIQAL onKo-Fi.
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  • The End of 2024
    Content warning: brief mention of suicide around the 48-51 minute mark. 2024 has come and gone which means it’s time for our annual retrospective episode, where I ask former guests of the show to share their favorite gaming memories of the year. As always the responses were incredibly thoughtful, introspective, and touched on so much more than just the games we play but how they impact our lives. It’s always a joy to produce this episode and I want to give a big thanks to everyone that took part in it. Thanks for joining me for another great year of Kritiqal Care, and happy new year! FeaturingKate Olguin | Alicia and Kiki of Transparency | Andrew of Indiepocalypse | Nicholas O'Brien | Taylor McCue | Colin of melessthanthree | Nilson Carroll | Kat of Pixel A Day | Nathan Blades | Fragile (tipsheda) | Jeff Chiao (Chi Xu) | Adam Le Doux | Lily Valeen | Rose of Domino Club | David Su | Cecile Richard | Xiri | rileylessthan9 Kritiqal Care is produced by me, Nathalie, with music by Desired. It's available on Pocket Casts, Apple Podcasts, and wherever else you get podcasts. If you enjoyed the show, consider sharing it with a loved one and supporting Kritiqal on Ko-Fi.
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  • Episode 84: Nevyn Holmes (Dinoberry Press)
    Nevyn Holms (any/all) is one half of indie tabletop studio Dinoberry Press, whose games explore collaborative crafts, asymmetric mechanics, and genre adaptation. They joined me to break down what draws them to physical objects as mechanics, creating shared buy in at a table, and the importance of fucked up little guys. You can learn more about Dinoberry’s games on their website and on itch. Nevyn’s Cool Things to Share- Doing game design deep dives on itch projects- Sharkula (Mark Polonia, 2022) Things Discussed- Gun & Slinger (Dinoberry Press, 2021)- Justicar (Dinoberry Press, 2022- You’re In Space and Everything’s Fucked (Dinoberry Press, 2023)- Dinocar (Dinoberry Press, 2023)- User Is Typing // Message Sent (Nevyn Holmes, 2020)- Skel-IT-ons (Nevyn Holmes, 2020)- Dice Souls (Chris Bissette, 2021) Kritiqal Care is produced by me, Nathalie, with music by Desired. It's available on Pocket Casts, Apple Podcasts, and wherever else you get podcasts. If you enjoyed the show, consider leaving a review or rating, sharing it with a loved one, and supporting KRITIQAL on Ko-Fi.
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Acerca de Kritiqal Care

Conversations about games, community, and the reasons we play. Kritiqal Care is a monthly interview show highlighting the breadth of the games community. Nathalie is joined by tabletop writers, video game designers, pixel artists, streamers, YouTube critics, and others from all corners of the medium to explore games as personal, creative, and political. These are rough times, but games can help us feel less alone through it all.
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