804 episodios
- Chris O'Regan is joined by Brian Edwards and Chris Worthington to examine how Dome Keeper balances the tension between deep underground exploration and frantic surface defence. The panel discusses Dome Keeper's distinct pixel art style, atmospheric audio design, and mechanical pacing, evaluating how well its subterranean risk-reward decisions hold up across repeated runs and various loadout combinations.
- It's taken five years but we've finally caught up with the game that was released around the time we began our Metroid series of podcasts. Leon, Darren, Jon and Sean - along with contributions from the Cane and Rinse listeners - face their fears and the familiar yet different environments of planet ZDR in Metroid Dread. Was this follow-up to Fusion worth the 19-year hiatus? Listen in and find out what we thought of MercurySteam's second Samus sortie.
- Keyblades, nobodies, heartless, and drama. The Four Pillars of Kingdom Hearts. Join Brian, Chris, Leah, and Ryan as they navigate one of the handheld games in the series, Kingdom Hearts 358/2 Days, a game with a story as convoluted as the title. Listen in to see if they can untangle the knot known as Kingdom Hearts to find the fun within.
- The alluring combo of super-powered, hyper-skilled parkouring pilot and giant machine of heavily-armed destruction. Following the heavily multiplayer and Xbox-centric original, Respawn kicked on with a sequel that offered a focused single-player campaign - and an appearance on PlayStation. Leon, Chris O'Regan and Tom - along with contributions from the listenership - reacquaint themselves with Jack and BT's biomechanical bromance.
- Remember a time when the most lavishly produced videogames were full motion video comedy adventure games? Chris Worthington, Brian, Chris O’Regan and James do! In this issue they have a long look at Access Software's cult hit, Under A Killing Moon, to find out whether all that investment would guarantee a game that still shines 30 years later.
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The Cane and Rinse videogame podcast
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